The Paragons Free Company has learned of a threat greater than all the Ymir-Kin or animated machina, one that abhors their brand of power. Confronted with a foe on similar footing to their own, the Paragons must move to rally and overcome!
The Second Rifts Beastiary is coming out, we gave our basic impressions on the first one so far.
There's a Megaversal Insider for it, if you want to contribute more to get a nice little boon.
Check it out!
The vigilantes of Cascade are on another mission clock, this one drawing close to Devil's Night. An unknown CEO, a private military contractor, and a site of the heroes previous work, the Magnum Opus casino all come into play.
Given how the Raid on the Magnum Opus went last time, how fare the heroes this time, as they attempt to break security a second time?
The heroes of Cascade receive a mysterious picture, one that sets them on a new path. With Devil's Night coming close yet again, there's seeds of chaos being sown yet again. As heroes start to define themselves in the field further, a confrontation with the police as well as their hidden foe, are all destined to occur...
Praise the perfectly ultimate great moth!
Its action in Century Station!
Matt Burch checks in with whats been going on in Century Station since the New Warriors were desolated. The remnants of the team, Skyfire, Jade, and Sister Grimm, meet up with two new unlikely allies when things turn bad, at least until there's a bright light that needs examined.
Also, in case you somehow missed it, there's two bundles of holding for Palladium currently going on, and they're almost over.
Check them out!