With an unidentified, but potentially dangerous chemical in their hands, the vigilantes of Cascade have drawn some unfortunate attention. What happens when the street-level heroes attract the gaze of the city's most powerful crime organizers, the Arbiters?
Why do I always get drug into everything at the wrong time?
Matt Burch takes the helm of Cascade to deal with the aftermath of Manik. There's a Marsh in flames, a crashed semi, and a very confused Kelly Sharpe. What's not to like?
OH right, we still got that plot device that needs settled.
The heroes of Cascade come across a figure from the past. Someone whom they've only heard about, but represents all the worst the city has to offer.
What does this stranger want, and more importantly, will the heroes help or hinder this quest?
All trees are felled at ground level.
A stubborn band of Algor frost giants refuse to take the hint and quit raiding/killing settlements. After a lengthy siege in a box canyon, the Paragon Free Company is brought in to help put a close to this. How will the Paragons fair against the greatest of the Frost Giants, the Ymir-Kin?